Having
a history helps you give reasons why you act the way you do. It answers some
questions that are made from selecting your character's skills. It also answers
the question does your character have any fears? Hatreds? Likes or dislikes?
Enemies or friends? It always is handy to know why your character is in the
town he or she is in. It helps set a goal for your character, make it whatever
you want, but not to high (i.e. Being the next Master of the Forester's Guild
is fine, but not becoming the supreme master of the universe.) And perhaps make
some short term goals in the mean time. It always helps to give your character
drive, so that you don't sit around waiting for plot come to you, go out and
make plot go after you! Also this allows plot to flesh out the game of Dragon
Crest as a whole. If plot knows your motivations, then you might have someone
from you character's past show up when you least expect it. This can allow for
a more "real" role-playing experience. Think of how interesting it
would be if your character has make decisions like how your parents might feel
about it, or will this draw attention to you from your enemies. The
possibilities are endless!
Requirements:
There
are two basic requirements before a character history can be accepted:
1)
The character history must be typed, not hand written character histories will
be accepted, no matter how good your handwriting is!
2)
Character histories must be between 1000 and 2500 words.
These
are simple requirements and anyone should be able to follow them. Also for an
added bonus, if you send in your character history in electronic form (e-mail,
disk, CD, etc.)Then you will get a 5 Dragon Point bonus, on top of other
rewards (see below)
Sending your character history:
To
turn in your character history you can do one of two things:
1)
E-mail a copy of the history in either Microsoft Word, or plain text to Character Histories or,
2)Snail Mail a copy of the history
to
Character History
c/o Dragon Crest
Quincy, MA02269
Expect 2 weeks to a month before a response about
whether or not your character history passes and what, if any, is the cost in
DPs needed to make your character history possible.
Reward:
When
you send in your character history, you'll get two options:
1) A blanket (number of XP
equal to your total CP) added to the character in your history or,
2) 25 DP off the total cost of
the character history.(Of course this doesn't include the fun you'll get from
your character history possibly being used in plots later on.)
Dragon Point Cost
The
range of Dragon Point (DP) cost for character histories can be very broad. It
is quite easy to make a character history which will cost no DP at all, or one
that could cost thousands. It all depends on what you want out of you character
history. If you want to have some rank or stature then you will have to pay
with DP. Below is a list of DP cost for writing a character history. I do this
for you . . . )
Bribing
Plot
For
Character History Benefits
These
are approximate dragon point costs for bribing plot to include benefits in your
character history. These benefits can include a former rank held in the local
area, another chapter, or even the Empire. These benefits can also include a
relative or friend that may have or formerly had such a rank, or may have other
talents. The prices listed are approximations and may vary based on what
exactly is written into the character history and the discretion of the plot
committees involved.
Although any player character may
have any rank in the past, no PC may enter game with a current rank, and no PC should ever expect to be granted the
rank he or she formerly held based on their history. All PCs must earn all
current ranks in-game. This usually requires a number of events spent in
pursuit of that goal.
|
Rank |
Column A |
Column B |
Column C |
Column D |
Column E |
|
Yeoman |
5 |
10 |
15 |
20 |
2 |
|
Squire |
15 |
30 |
45 |
60 |
3 |
|
Household Knight |
30 |
60 |
90 |
120 |
4 |
|
Vassal Knight |
50 |
100 |
150 |
200 |
5 |
|
Bannoret Knight |
75 |
150 |
225 |
300 |
6 |
|
Lord |
105 |
210 |
315 |
420 |
7 |
|
Baron |
140 |
280 |
420 |
560 |
8 |
|
Viscount |
180 |
360 |
540 |
720 |
9 |
|
Count/Earl |
225 |
450 |
675 |
900 |
10 |
See Imperial Ranks and the corresponding social
standing
Base Costs
· Noble Rank - Has a base cost of 200 for Local Rank, 500 for
Colonial Rank, and 1000 for Imperial Rank (as in from the Empire). This base
cost is halved for non-relations. The Royal Order of the Sun is Noble.
· Civil/House/Military Rank - Has a base
cost of 100 for Local Rank, 300 for Colonial Rank, 50 for Imperial Rank (they
cost less since they are from a far away land and have less impact). Colonial
Ranks are cross chapter, and the base cost goes to the chapter the rank
originates from. The character history must also be approved in that chapter.
Ranks of Lord and higher have a base of 500.
· Guild Rank - Has a base cost of 50 for
Local Rank, 150 for Colonial Rank, 25 for Imperial Rank. Colonial Ranks are
cross chapter, and the base cost goes to the chapter the rank originates from.
Ranks of Lord and higher have a base of 300.
Level
· NPC - The
level of an NPC is equal to the value listed in the corresponding row of Column
E. For Example, a Household Knight is 4th level and a Lord is 7th
level.For a higher level Contact (such as a 10th level Lord) the
price is the difference between 10th Level and 7th in
Column A, which amounts to 120 (225 - 105) more DP in this example. Levels
16-20 is an additional 200, 21-25 in an additional 400, etc.
· PC - A PC
must enter game at the corresponding level in Column E for the former rank
desired. This level is not granted but must be earned by NPCing, blankets, etc.
For Example if you wanted to start as a former Squire you would have to be at
least 3rd level.
· Noble or Official Rank (Former Ranks are shifted one Column Left, i.e. D to
C)
· Parent/Sibling - Rank cost from Column D
· Uncle/Cousin/Direct In-Law/Mentor - Rank cost from
Column C
· Distant Relation/Indirect In-Law/Friend - Rank cost
from Column B
PC
Former Rank
· Former Rank (honorable discharge) - Rank cost from
Column D
· Removed Rank (dishonorable discharge) - Rank cost
from Column B
Influential
Friend
· Without
Rank - Level cost from Column A
· With Rank - Rank cost from Column B. Levels in
addition to the rank are charged as the difference, the same as the Lord
example above.
Powerful
· Without
Rank - Level cost from Column A
· With Rank - Rank cost from Column C. Levels in
addition to the rank are charges as the difference, the same as the Lord
example above.
Unusual Race/Creature Ally
· PC-Like
Race - Cost of 100 plus level costs from Column A. (These would be races like
Aquanesti or Black Lizardmen.)
· Normal
Animal - Cost equal to Total Hits of the animal (one specific animal).
· Magical
Animals - Cost equal to Total Hits x 3 of the animal (one specific animal).
· Humanoid
(Non-PC) - Cost equal to Total Hits plus Level costs from Column A.
· Humanoid
Special - Cost equal to Total Hits x 3 plus Level costs from Column A. (An
example of these would be Ogre Magi)
· Monsters/Immortals/Elder Races - Special (better not
to ask).
Organizations
|
Type
of Organization |
-
Founder Cost |
-
Member Cost |
-
Example |
|
Local/Off
Board |
-
500 |
-
50 |
-
Thieves Guild/Mercenary Co. |
|
Colonial |
-
2000 |
-
200 |
-
Merchant Co./Tribe of the Moon |
|
Imperial/Noble |
-
4000 |
-
400 |
-
Large Merchant Co./Noble Order (non-noble status in the organization) |
Resources
A Friend or
· Loans
· One product from Merchanting (Damage Scrolls or
Magical Components or Herbal Components, not all three)
· Fencing
· known to posses a particular magic item that may be
available to loan or rent. (Woe betide the person to loose the magic sword!)
· Use of Forces or Troops
· Information
· Magical Aid, such as Rituals
· Deals (You do this for me)